Game design was a great experience that taught me more than just creating a game on a computer. In this class, I also learned responsibility, because this is the most work I have ever done in a VOTEC class. I worked so hard for my team and did a lot of research. It was hard at first, but, I pushed through and it became easier and easier. I also made some new friends in this class so it had more value than just getting a grade.
Starting with the responsibility I learned, I did have to keep my word to my team and work hard so we could get our game done. I have never really done that with any other classes. And I feel like since I did that in this class, that I am starting to uncover my job path. I have always wanted to go into computers, and I loved finding out more about coding for games. So I feel like computer programming, which is setting up computers from nothing and making them work, would have a lot of coding in it.
Now for my team, my teammate did need a lot of help because he is a freshman and I am his superior. But I didn't mind putting in more than I got, because it felt good when we finished. My partner was very helpful when it came to design because that is something I am not good at all. I am not an artist by any means and I never will be one. So he was a huge advantage coming into this game.
The way our game got easier and easier for me is because I picked up on things very quickly, and I understood it. I just kept going and going until I didn't even have to look up what my partner needed, I just knew. And I have never been able to do that in any other subjects, so I feel like computers are right for me. I have always loved working with computers and I always will.
Game design wasn't just a class for me, it was a wake up call. It really opened my eyes when it comes to my career path. Computer programming is probably my final decision, and I am really excited. I am ready to move on to the next step on becoming a completer in computers. I will see you in Game Design 2!
Wednesday, January 9, 2013
Monday, January 7, 2013
Final Game
My final game in all was a success. We finished everything on time and how we wanted it. I think I am a partial master of flash. This game has given me more knowledge of flash than a teacher ever could.
Friday, January 4, 2013
Work In Progress
The main problem we came up with when completing our game was getting some buttons to work. On some of them we just forgot about them and embraced that we couldn't fix them, and on some we actually fixed them.
Thursday, January 3, 2013
Psuedocode to Explain Game
Our game consists of 3 main characters and a couple of sides. You have to controller a reciever and get him to the right answer to the math problem and score a touchdown.
Wednesday, January 2, 2013
Work in progress
The three things I always check for when dealing with an error are spelling, my on-handlers, and spacing.
Monday, December 3, 2012
Team Development Plan
The most difficult thing to teach for our game concept is how it works. We use math to make the game educational. We use football so people don't fall asleep bored.
Monday, October 22, 2012
Present Team Demo
- The Big Idea: Provide an update on your team's game topic. What is the most important concept you want your players to learn? Math
- Making Decisions as a Team: How did your team's ideas about the game topic change over time? From history to math.
- Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together. My team worked very well and we shared work evenly.
- Research: What kind of research went into your game topic? What did you learn about your topic? What message do you want the player to understand? A lot of research.
- The User Experience: Explain the actions players take in your game. How do you play it? What decisions were made about features to include, and how did you decide? By up and down arrows.
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game?
Assemble Team Demo
Putting all of our files together to form our team demo was easy. We had that done within one class period.
Animation in Demo
Adding animation to our demo was pretty difficult, but we pulled through. We found it easier after we watched videos on the subject.
Friday, October 19, 2012
Buttons in demo
We use a lot of buttons in our game. We have buttons that go to three different actual game attachments. The other ones go to our game explanation.
Game Pitch
We don't really use visual storytelling. We are more straight to the point of playing football using math.
Wednesday, October 17, 2012
Primary Game Scene for Demo
Our primary game scene is our three main characters running down the field. It's not a lot but it will work according to the teacher.
Trace Paper Prototype
I have learned that it is very hard to make moving objects work in flash. And we learned how to better aware ourselves of it through hard work and watching videos on wiki.
Paper Prototype 2
The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn?
Making Decisions as a Team: How did your individual ideas from Imagining Your Game come together for your team game topic?
Roles & Responsibilities: Talk about your team process. Describe your specific roles, and how you work together.
Research: What kind of research went into the way you will express the game topic? What sources are you using and how do you know they are reliable?
Impact: Could the messages in the game concept or images in your game demo offend anyone? If so, how can you avoid this?
The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why?
Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?
Thursday, October 4, 2012
Game Pitch
Our game is a good team game, you will learn about math using sports. If I had the chance to change the Hobo Journey game I would make the game more understanding because it is a little confusing at first.
Wednesday, October 3, 2012
Imagine Team Game
I am designing this game for my class, my game will teach multiplication skills and addition, my game happens at a football stadium, and my game teaches the player about math using a sports topic to keep it interesting and enjoyable.
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